
RESONAR
RESONAR is an interactive audiovisual installation in which gameplay centres on a multistage boss fight. Both the boss and the environment are choreographed entirely by the music. Up to 4 players navigate a bullet-hell world driven entirely by real-time audio analysis: terrain deforms to bass, enemies fire on the percussion, and phases shift with the song structure. All visuals are projection-mapped and generated live from the music.. Nothing is pre-programmed.
https://www.youtube.com/watch?v=s RESONAR fits the (Algo)Rhythm theme by making music the core driver of an interactive experience. The installation and performance explore the algorithmic relationship between sound and visuals, turning music into a dynamic, playable world. It highlights the creative potential of technology and its ability to connect art and audience in innovative ways. The installation lets people use their own music via a Bluetooth receiver or our curated music to experience how it translates into the game.